Scaling given view and screen width behaviour to be same for different screen sizes
I have a requirement to make a particular button view.
As per the requirements, the max width of button text is specified as 48px, when the screen width size is given as 360px. But since the resolution can be different for different devices, to satisfy the requirement, I am using
screenWidth = context.resources.displayMetrics.WidthPixels
and then using the ratio (screenWidth*48)/360 to set the maxWidth of the button text like so:
button.title.maxWidth = (screenWidth * 48) / 360
My question is that how can I better satisfy the requirements, without using these ratios? Also is there a way to use dps instead of pixels in this situation?